![]() ![]() Thus mods that contain files whose structure was changed are broken, because they will of course have missing data the game now considers cructial. The real reason mods break is because when they add new capabilities to the game, they usually have to the change of file structure of certain files to contain the new information required for these features. :p That's not the problem the OP is having. If you don't do that you won't even see the mod in the first place, let alone have it crash. Well, you've always had to move your mods to the new mod folder with each patch. I can't guarantee it'll work with this mod in particular, and I recommend deactivating the random encounters before starting up a game, but there is a chance you can just play it as if the patch didn't happen (stars mod for diplo hasn't been updated in ages, still works with recent patch of diplo). Originally posted by Mc Intire:Back in Diplomacy days it was possible to just play mods that actually required older versions by creating a new mod folder (in this case "1.80" for the recent 1.80 patch) and copying the old mod files over from the 1.52 folder to the 1.80 one. Let's just hope Stardock does a better job with the Sins 2 engine, if they decide to make a Sins 2. ![]() It also permitted players to play the singleplayer campaign without EAs multiplayer balancing f***ing it up. This way the game could just roll back to an earlier patch (any earlier patch, actually) when playing an old mod. Includes many options such as unlimited credits, metal, crystals, mega hull, mega damage, mega shields, instant reasearch and more. They would make a seperate folder for each patch, storing the data seperately from the main files. Trainer/Mod for Sins of a Solar Empire by. EA, as much as I hate the idiots, had quite a nice solution for C&C TW and RA3. ![]() It's the fault of the programmers at Stardock. I can't guarantee it'll work with this mod in particular, and I recommend deactivating the random encounters before starting up a game, but there is a chance you can just play it as if the patch didn't happen (stars mod for diplo hasn't been updated in ages, still works with recent patch of diplo).Īlso a small hint for you guys: It's not Valve's/Steam's fault every update requires mods to push out an update as well. Continued abuse of our services will cause your IP address to be blocked indefinitely.Back in Diplomacy days it was possible to just play mods that actually required older versions by creating a new mod folder (in this case "1.80" for the recent 1.80 patch) and copying the old mod files over from the 1.52 folder to the 1.80 one. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. ![]() Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.
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